####################################
# United Kingdom and Minors 24000 - 24999 by Lothos
####################################
# Unit building AI
#	ENGBuildStandard	= Standard Building of units 
#	ENGBuildLand		= Priority Building land units

# Air AI Flags
#	ENGAirAINaval		= Air vs Naval priority
#	ENGAirAIStrategic	= Strategic Bombing has priority
#	ENGAirAIGround		= Ground Support has priority

# Behavior Flags
#	ENGInvadeItaly		= England is trying to invade Italy since low garrison
#	ENGInvadeNorway		= England is trying to invade Norway since low garrison
#	ENGDDay				= England is trying to help an AI USA with D-Day

# Naval AI Flags
#	ENGNavalChannel		= Ignore the English Channel cause France fell
#	ENGNavalChannelP	= Protect the English Channel
#	ENGNavalNorway		= English Navy support Norway Invasion
#	ENGNavalMedShut		= English avoid sending ships through the med
#	ENGNavalChannelMed	= Same as Channel but shuts down Med
#	ENGNavalChannelPMed	= Same as ChannelP but shuts down Med
#	ENGNavalNorwayMed	= Same as Norway but shuts down Med

#	ENGNavalPacificShut			= English avoid sending ships through the Pacific
#	ENGNavalChannelPacific		= Same as Channel but shuts down Pacific
#	ENGNavalChannelPPacific		= Same as ChannelP but shuts down Pacific
#	ENGNavalNorwayPacific		= Same as Norway but shuts down Pacific
#	ENGNavalChannelPacificMed	= Same as Channel but shuts down Pacific and Med
#	ENGNavalChannelPPacificMed	= Same as ChannelP but shuts down Pacific and Med
#	ENGNavalNorwayPacificMed	= Same as Norway but shuts down Pacific and Med

################
# Battle of Britain
#############################################
event = {
	id = 24000
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = GER country = ENG }
		NOT = { war = { country = GER country = SOV } }
		OR = {
			control = { province = 56 data = GER } # Paris
			AND = {
				# Belgium
				control = { province = 45 data = GER }
				control = { province = 50 data = GER }
				control = { province = 51 data = GER }
				control = { province = 52 data = GER }
				control = { province = 65 data = GER }
				control = { province = 68 data = GER }
				control = { province = 69 data = GER }
				control = { province = 70 data = GER }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Britain.ai" }
	}
}
################
# England sends help to Greece
#############################################
event = {
	id = 24001
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		random = 30
		war = { country = ITA country = GRE }
		alliance = { country = ENG country = GRE }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Baklans.ai" }
	}
}
################
# Poland is being attacked DELETED
#############################################
#event = {
#	id = 24003
#	random = no 
#	country = ENG

################
# England release troops from England to attack with
#############################################
event = {
	id = 24004
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			random = 30
			alliance = { country = ENG country = USA }
		}
		war = { country = GER country = ENG }
		OR = {
			war = { country = GER country = USA }
			war = { country = GER country = SOV }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Attack.ai" }
	}
}
################
# England sends more troops to France since they are allive still
#############################################
event = {
	id = 24005
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		exists = FRA
		control = { province = 56 data = FRA } # Paris
		NOT = { exists = VIC }
		war = { country = FRA country = GER }
		alliance = { country = ENG country = FRA }
		NOT = {	lost_national = { country = FRA value = 35 } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1941 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_EXP_France.ai" }
	}
}
################
# England changes production prios
#############################################
event = {
	id = 24006
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		atwar = yes
		technology = 5100 # 1938 construction
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Atwar.ai" }
		command = { type = local_setflag which = max_factor_035 }
		command = { type = local_clrflag which = max_factor_065 }
	}
}

event = {
	id = 24130
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = max_factor_035 }
		OR = {
			year = 1940
			atwar = yes
		}
		OR = {
			NOT = { control = { province = 9 data = ENG } } # Glasgow
			NOT = { control = { province = 10 data = ENG } } # Edinburgh
			NOT = { control = { province = 11 data = ENG } } # Sunderland
			NOT = { control = { province = 13 data = ENG } } # Sheffield
			NOT = { control = { province = 17 data = ENG } } # Norwich
			NOT = { control = { province = 21 data = ENG } } # Portsmouth
			NOT = { control = { province = 22 data = ENG } } # Bristol
			NOT = { control = { province = 23 data = ENG } } # Plymouth
			province_building = { province = 9 building = 2 size = 2.99 } # Glasgow
			province_building = { province = 10 building = 2 size = 2.99 } # Edinburgh
			province_building = { province = 11 building = 2 size = 2.99 } # Sunderland
			province_building = { province = 13 building = 2 size = 2.99 } # Sheffield
			province_building = { province = 17 building = 2 size = 2.99 } # Norwich
			province_building = { province = 21 building = 2 size = 2.99 } # Portsmouth
			province_building = { province = 22 building = 2 size = 2.99 } # Bristol
			province_building = { province = 23 building = 2 size = 2.99 } # Plymouth
			AND = {
				province_building = { province = 9 building = 2 size = 1.99 } # Glasgow
				province_building = { province = 10 building = 2 size = 1.99 } # Edinburgh
				province_building = { province = 11 building = 2 size = 1.99 } # Sunderland
				province_building = { province = 13 building = 2 size = 1.99 } # Sheffield
				province_building = { province = 17 building = 2 size = 1.99 } # Norwich
				province_building = { province = 21 building = 2 size = 1.99 } # Portsmouth
				province_building = { province = 22 building = 2 size = 1.99 } # Bristol
				province_building = { province = 23 building = 2 size = 1.99 } # Plymouth
			}
		}
	}

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/max_factor_035.ai" }
		command = { type = local_setflag which = max_factor_035 }
		command = { type = local_clrflag which = max_factor_065 }
	}
}

event = {
	id = 24131
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = max_factor_065 }
		NOT = { year = 1940 }
		atwar = no
		technology = 5100 # 1938 construction
		control = { province = 9 data = ENG } # Glasgow
		control = { province = 10 data = ENG } # Edinburgh
		control = { province = 11 data = ENG } # Sunderland
		control = { province = 13 data = ENG } # Sheffield
		control = { province = 17 data = ENG } # Norwich
		control = { province = 21 data = ENG } # Portsmouth
		control = { province = 22 data = ENG } # Bristol
		control = { province = 23 data = ENG } # Plymouth
		NOT = { province_building = { province = 9 building = 2 size = 2.99 } } # Glasgow
		NOT = { province_building = { province = 10 building = 2 size = 2.99 } } # Edinburgh
		NOT = { province_building = { province = 11 building = 2 size = 2.99 } } # Sunderland
		NOT = { province_building = { province = 13 building = 2 size = 2.99 } } # Sheffield
		NOT = { province_building = { province = 17 building = 2 size = 2.99 } } # Norwich
		NOT = { province_building = { province = 21 building = 2 size = 2.99 } } # Portsmouth
		NOT = { province_building = { province = 22 building = 2 size = 2.99 } } # Bristol
		NOT = { province_building = { province = 23 building = 2 size = 2.99 } } # Plymouth
		OR = {
			NOT = { province_building = { province = 9 building = 2 size = 1.99 } } # Glasgow
			NOT = { province_building = { province = 10 building = 2 size = 1.99 } } # Edinburgh
			NOT = { province_building = { province = 11 building = 2 size = 1.99 } } # Sunderland
			NOT = { province_building = { province = 13 building = 2 size = 1.99 } } # Sheffield
			NOT = { province_building = { province = 17 building = 2 size = 1.99 } } # Norwich
			NOT = { province_building = { province = 21 building = 2 size = 1.99 } } # Portsmouth
			NOT = { province_building = { province = 22 building = 2 size = 1.99 } } # Bristol
			NOT = { province_building = { province = 23 building = 2 size = 1.99 } } # Plymouth
		}
	}

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/max_factor_065.ai" }
		command = { type = local_clrflag which = max_factor_035 }
		command = { type = local_setflag which = max_factor_065 }
	}
}

################
# Australia changes production
#############################################
# Event 24007 deleted by Lothos

################
# England updates Protection list
#############################################
event = {
	id = 24008
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = GER country = SOV }
		war = { country = GER country = ENG }
		NOT = { war = { country = SOV country = ENG } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_SOV_Protect.ai" }
	}
}
################
# England loads EXP Force Ratio for war with SOV
#############################################
event = {
	id = 24009
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = USA country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/EXP_ALIvsSOV2.ai" }
	}
}
################
# England Load D-Day AI
#############################################
event = {
	id = 24010
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = ENGDDay }
		alliance = { country = ENG country = USA }
		OR = {
			AND = {
				ai = USA
				flag = DDay
			}
			control = { province = 292 data = USA } # Arburg
			control = { province = 92  data = USA } # Arhus
			control = { province = 91  data = USA } # Kolding			
			control = { province = 78  data = USA } # Leeweden
			control = { province = 47  data = USA } # Amsterdam
			control = { province = 46  data = USA } # Rotterdam
			control = { province = 45  data = USA } # Ghent
			control = { province = 18  data = USA } # Calais
			control = { province = 42  data = USA } # Dieppe
			control = { province = 41  data = USA } # Le Havre
			control = { province = 39  data = USA } # Caen
			control = { province = 33  data = USA } # Rennes
			control = { province = 32  data = USA } # Brest
			control = { province = 34  data = USA } # Lorient
			control = { province = 35  data = USA } # Nantes
			control = { province = 59  data = USA } # Cholet
			control = { province = 325 data = USA } # Bordeaux
			control = { province = 326 data = USA } # Dax
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Dday.ai" }
		command = { type = local_setflag which = ENGDDay }
	}
}
event = {
	id = 24011
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGDDay
		alliance = { country = ENG country = USA }
		AND = {
			OR = {
				NOT = {	ai = USA }
				NOT = {	flag = DDay }
			}
			NOT = { control = { province = 292 data = USA } } # Arburg
			NOT = { control = { province = 92  data = USA } } # Arhus
			NOT = { control = { province = 91  data = USA } } # Kolding			
			NOT = { control = { province = 78  data = USA } } # Leeweden
			NOT = { control = { province = 47  data = USA } } # Amsterdam
			NOT = { control = { province = 46  data = USA } } # Rotterdam
			NOT = { control = { province = 45  data = USA } } # Ghent
			NOT = { control = { province = 18  data = USA } } # Calais
			NOT = { control = { province = 42  data = USA } } # Dieppe
			NOT = { control = { province = 41  data = USA } } # Le Havre
			NOT = { control = { province = 39  data = USA } } # Caen
			NOT = { control = { province = 33  data = USA } } # Rennes
			NOT = { control = { province = 32  data = USA } } # Brest
			NOT = { control = { province = 34  data = USA } } # Lorient
			NOT = { control = { province = 35  data = USA } } # Nantes
			NOT = { control = { province = 59  data = USA } } # Cholet
			NOT = { control = { province = 325 data = USA } } # Bordeaux
			NOT = { control = { province = 326 data = USA } } # Dax
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Attack.ai" }
		command = { type = local_clrflag which = ENGDDay }
	}
}
################
# Canada Load D-Day AI
#############################################
# Event 24012 deleted by Lothos

################
# England Air AI Naval portion
#############################################
event = {
	id = 24013
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		OR = {
			NOT = { local_flag = ENGAirAINaval }
			AND = {
				day = 1
				NOT = { day = 2 }
			}
		}
		# These statements must be false if not the land air AI has priority
		NOT = {	lost_national = { country = ENG value = 2 }	}
		
		# These statements have to be true for it to load naval AI
		OR = {
			AND = {
				war = { country = GER country = ENG }
				OR = {
					# North Sea
					garrison = { country = GER province = 2400  type = naval size = 2 area = no }
					garrison = { country = GER province = 2399  type = naval size = 2 area = no }
					garrison = { country = GER province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = GER province = 2402  type = naval size = 2 area = no }
					garrison = { country = GER province = 2471  type = naval size = 2 area = no }
					garrison = { country = GER province = 2398  type = naval size = 2 area = no }
					garrison = { country = GER province = 2397  type = naval size = 2 area = no }
					garrison = { country = GER province = 2396  type = naval size = 2 area = no }
					garrison = { country = GER province = 2395  type = naval size = 2 area = no }
					garrison = { country = GER province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = GER province = 2413  type = naval size = 2 area = no }
					garrison = { country = GER province = 2414  type = naval size = 2 area = no }
					garrison = { country = GER province = 2411  type = naval size = 2 area = no }
					garrison = { country = GER province = 2409  type = naval size = 2 area = no }
					garrison = { country = GER province = 2410  type = naval size = 2 area = no }
					garrison = { country = GER province = 2406  type = naval size = 2 area = no }
					garrison = { country = GER province = 2405  type = naval size = 2 area = no }
					garrison = { country = GER province = 2404  type = naval size = 2 area = no }
					garrison = { country = GER province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = ITA country = ENG }
				OR = {
					# North Sea
					garrison = { country = ITA province = 2400  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2399  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = ITA province = 2402  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2471  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2398  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2397  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2396  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2395  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = ITA province = 2413  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2414  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2411  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2409  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2410  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2406  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2405  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2404  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = SPA country = ENG }
				OR = {
					# North Sea
					garrison = { country = SPA province = 2400  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2399  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = SPA province = 2402  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2471  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2398  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2397  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2396  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2395  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = SPA province = 2413  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2414  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2411  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2409  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2410  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2406  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2405  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2404  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = USA country = ENG }
				OR = {
					# North Sea
					garrison = { country = USA province = 2400  type = naval size = 2 area = no }
					garrison = { country = USA province = 2399  type = naval size = 2 area = no }
					garrison = { country = USA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = USA province = 2402  type = naval size = 2 area = no }
					garrison = { country = USA province = 2471  type = naval size = 2 area = no }
					garrison = { country = USA province = 2398  type = naval size = 2 area = no }
					garrison = { country = USA province = 2397  type = naval size = 2 area = no }
					garrison = { country = USA province = 2396  type = naval size = 2 area = no }
					garrison = { country = USA province = 2395  type = naval size = 2 area = no }
					garrison = { country = USA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = USA province = 2413  type = naval size = 2 area = no }
					garrison = { country = USA province = 2414  type = naval size = 2 area = no }
					garrison = { country = USA province = 2411  type = naval size = 2 area = no }
					garrison = { country = USA province = 2409  type = naval size = 2 area = no }
					garrison = { country = USA province = 2410  type = naval size = 2 area = no }
					garrison = { country = USA province = 2406  type = naval size = 2 area = no }
					garrison = { country = USA province = 2405  type = naval size = 2 area = no }
					garrison = { country = USA province = 2404  type = naval size = 2 area = no }
					garrison = { country = USA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = SOV country = ENG }
				OR = {
					# North Sea
					garrison = { country = SOV province = 2400  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2399  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = SOV province = 2402  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2471  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2398  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2397  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2396  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2395  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = SOV province = 2413  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2414  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2411  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2409  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2410  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2406  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2405  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2404  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2403  type = naval size = 2 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = ENGAirAINaval }
		command = { type = local_clrflag which = ENGAirAIStrategic }
		command = { type = local_clrflag which = ENGAirAIGround }
		command = { type = ai which = "switch/ENG_Air_Naval.ai" }
	}
}
################
# England Air AI Land portion
#############################################
event = {
	id = 24014
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		OR = {
			NOT = { local_flag = ENGAirAIGround }
			AND = {
				day = 1
				NOT = { day = 2 }
			}
		}
		# These statements must be false if not the land air AI has priority
		OR = {
			lost_national = { country = ENG value = 2 }
			OR = {
				#Southern Boot of Italy
				control = { province = 526 data = ENG }
				control = { province = 525 data = ENG }
				control = { province = 523 data = ENG }
				control = { province = 521 data = ENG }
				control = { province = 520 data = ENG }
				#Greece (Area)
				control = { province = 394 data = ENG }
				control = { province = 401 data = ENG }
				control = { province = 411 data = ENG }
				control = { province = 390 data = ENG }
				control = { province = 410 data = ENG }
			}
		}
		# These statements have to be true for it to load naval AI
		NOT = {
			AND = {
				war = { country = GER country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = GER province = 2400  type = naval size = 2 area = no }
					garrison = { country = GER province = 2399  type = naval size = 2 area = no }
					garrison = { country = GER province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = GER province = 2402  type = naval size = 2 area = no }
					garrison = { country = GER province = 2471  type = naval size = 2 area = no }
					garrison = { country = GER province = 2398  type = naval size = 2 area = no }
					garrison = { country = GER province = 2397  type = naval size = 2 area = no }
					garrison = { country = GER province = 2396  type = naval size = 2 area = no }
					garrison = { country = GER province = 2395  type = naval size = 2 area = no }
					garrison = { country = GER province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = GER province = 2413  type = naval size = 2 area = no }
					garrison = { country = GER province = 2414  type = naval size = 2 area = no }
					garrison = { country = GER province = 2411  type = naval size = 2 area = no }
					garrison = { country = GER province = 2409  type = naval size = 2 area = no }
					garrison = { country = GER province = 2410  type = naval size = 2 area = no }
					garrison = { country = GER province = 2406  type = naval size = 2 area = no }
					garrison = { country = GER province = 2405  type = naval size = 2 area = no }
					garrison = { country = GER province = 2404  type = naval size = 2 area = no }
					garrison = { country = GER province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = ITA country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = ITA province = 2400  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2399  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = ITA province = 2402  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2471  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2398  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2397  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2396  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2395  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = ITA province = 2413  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2414  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2411  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2409  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2410  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2406  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2405  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2404  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = SPA country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = SPA province = 2400  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2399  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = SPA province = 2402  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2471  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2398  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2397  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2396  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2395  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = SPA province = 2413  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2414  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2411  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2409  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2410  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2406  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2405  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2404  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = USA country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = USA province = 2400  type = naval size = 2 area = no }
					garrison = { country = USA province = 2399  type = naval size = 2 area = no }
					garrison = { country = USA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = USA province = 2402  type = naval size = 2 area = no }
					garrison = { country = USA province = 2471  type = naval size = 2 area = no }
					garrison = { country = USA province = 2398  type = naval size = 2 area = no }
					garrison = { country = USA province = 2397  type = naval size = 2 area = no }
					garrison = { country = USA province = 2396  type = naval size = 2 area = no }
					garrison = { country = USA province = 2395  type = naval size = 2 area = no }
					garrison = { country = USA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = USA province = 2413  type = naval size = 2 area = no }
					garrison = { country = USA province = 2414  type = naval size = 2 area = no }
					garrison = { country = USA province = 2411  type = naval size = 2 area = no }
					garrison = { country = USA province = 2409  type = naval size = 2 area = no }
					garrison = { country = USA province = 2410  type = naval size = 2 area = no }
					garrison = { country = USA province = 2406  type = naval size = 2 area = no }
					garrison = { country = USA province = 2405  type = naval size = 2 area = no }
					garrison = { country = USA province = 2404  type = naval size = 2 area = no }
					garrison = { country = USA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = SOV country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = SOV province = 2400  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2399  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = SOV province = 2402  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2471  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2398  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2397  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2396  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2395  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = SOV province = 2413  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2414  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2411  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2409  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2410  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2406  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2405  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2404  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2403  type = naval size = 2 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = ENGAirAINaval }
		command = { type = local_clrflag which = ENGAirAIStrategic }
		command = { type = local_setflag which = ENGAirAIGround }
		command = { type = ai which = "switch/ENG_Air_Ground.ai" }
	}
}
################
# England Air AI Strategic portion
#############################################
event = {
	id = 24015
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		OR = {
			NOT = { local_flag = ENGAirAIStrategic }
			AND = {
				day = 1
				NOT = { day = 2 }
			}
		}
		# These statements must be false to load the Strategic AI
		NOT = {
			lost_national = { country = ENG value = 2 }
			OR = {
				#Southern Boot of Italy
				control = { province = 526 data = ENG }
				control = { province = 525 data = ENG }
				control = { province = 523 data = ENG }
				control = { province = 521 data = ENG }
				control = { province = 520 data = ENG }
				#Greece (Area)
				control = { province = 394 data = ENG }
				control = { province = 401 data = ENG }
				control = { province = 411 data = ENG }
				control = { province = 390 data = ENG }
				control = { province = 410 data = ENG }
			}
		}
		# These statements must be false to load the Strategic AI
		NOT = {
			AND = {
				war = { country = GER country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = GER province = 2400  type = naval size = 2 area = no }
					garrison = { country = GER province = 2399  type = naval size = 2 area = no }
					garrison = { country = GER province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = GER province = 2402  type = naval size = 2 area = no }
					garrison = { country = GER province = 2471  type = naval size = 2 area = no }
					garrison = { country = GER province = 2398  type = naval size = 2 area = no }
					garrison = { country = GER province = 2397  type = naval size = 2 area = no }
					garrison = { country = GER province = 2396  type = naval size = 2 area = no }
					garrison = { country = GER province = 2395  type = naval size = 2 area = no }
					garrison = { country = GER province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = GER province = 2413  type = naval size = 2 area = no }
					garrison = { country = GER province = 2414  type = naval size = 2 area = no }
					garrison = { country = GER province = 2411  type = naval size = 2 area = no }
					garrison = { country = GER province = 2409  type = naval size = 2 area = no }
					garrison = { country = GER province = 2410  type = naval size = 2 area = no }
					garrison = { country = GER province = 2406  type = naval size = 2 area = no }
					garrison = { country = GER province = 2405  type = naval size = 2 area = no }
					garrison = { country = GER province = 2404  type = naval size = 2 area = no }
					garrison = { country = GER province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = ITA country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = ITA province = 2400  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2399  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = ITA province = 2402  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2471  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2398  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2397  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2396  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2395  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = ITA province = 2413  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2414  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2411  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2409  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2410  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2406  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2405  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2404  type = naval size = 2 area = no }
					garrison = { country = ITA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = SPA country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = SPA province = 2400  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2399  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = SPA province = 2402  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2471  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2398  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2397  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2396  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2395  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = SPA province = 2413  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2414  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2411  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2409  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2410  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2406  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2405  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2404  type = naval size = 2 area = no }
					garrison = { country = SPA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = USA country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = USA province = 2400  type = naval size = 2 area = no }
					garrison = { country = USA province = 2399  type = naval size = 2 area = no }
					garrison = { country = USA province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = USA province = 2402  type = naval size = 2 area = no }
					garrison = { country = USA province = 2471  type = naval size = 2 area = no }
					garrison = { country = USA province = 2398  type = naval size = 2 area = no }
					garrison = { country = USA province = 2397  type = naval size = 2 area = no }
					garrison = { country = USA province = 2396  type = naval size = 2 area = no }
					garrison = { country = USA province = 2395  type = naval size = 2 area = no }
					garrison = { country = USA province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = USA province = 2413  type = naval size = 2 area = no }
					garrison = { country = USA province = 2414  type = naval size = 2 area = no }
					garrison = { country = USA province = 2411  type = naval size = 2 area = no }
					garrison = { country = USA province = 2409  type = naval size = 2 area = no }
					garrison = { country = USA province = 2410  type = naval size = 2 area = no }
					garrison = { country = USA province = 2406  type = naval size = 2 area = no }
					garrison = { country = USA province = 2405  type = naval size = 2 area = no }
					garrison = { country = USA province = 2404  type = naval size = 2 area = no }
					garrison = { country = USA province = 2403  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = SOV country = ENG }
				NOT = { lost_national = { country = ENG value = 2 } }
				OR = {
					# North Sea
					garrison = { country = SOV province = 2400  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2399  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2472  type = naval size = 2 area = no }
					# East Coast
					garrison = { country = SOV province = 2402  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2471  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2398  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2397  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2396  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2395  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2412  type = naval size = 2 area = no }
					#West Coast
					garrison = { country = SOV province = 2413  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2414  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2411  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2409  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2410  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2406  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2405  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2404  type = naval size = 2 area = no }
					garrison = { country = SOV province = 2403  type = naval size = 2 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = ENGAirAINaval }
		command = { type = local_setflag which = ENGAirAIStrategic }
		command = { type = local_clrflag which = ENGAirAIGround }
		command = { type = ai which = "switch/ENG_Air_Strategic.ai" }
	}
}
################
# Englands loads Land builds AI
#############################################

event = {
	id = 24136
	random = no 
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		technology = 2220 # 1938 sp_art
		NOT = { local_flag = eng_build_sp_art }
	}

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/eng_build_sp_art.ai" }
		command = { type = local_setflag which = eng_build_sp_art }
	}
}

event = {
	id = 24016
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { technology = 7210 } # 1948 Nuclear Sub
		NOT = { local_flag = eng_build_land_1936 }
		OR = {
			AND = {
				manpower = 30
				NOT = { army = 5 }
			}
			AND = {
				manpower = 60
				NOT = { army = 10 }
			}
			AND = {
				manpower = 90
				NOT = { army = 15 }
			}
			AND = {
				manpower = 120
				NOT = { army = 20 }
			}
			AND = {
				manpower = 150
				NOT = { army = 25 }
			}
			AND = {
				manpower = 180
				NOT = { army = 30 }
			}
			AND = {
				manpower = 210
				NOT = { army = 35 }
			}
			AND = {
				manpower = 240
				NOT = { army = 40 }
			}
			AND = {
				manpower = 270
				NOT = { army = 45 }
			}
			AND = {
				manpower = 300
				NOT = { army = 50 }
			}
			AND = {
				manpower = 330
				NOT = { army = 55 }
			}
			AND = {
				manpower = 360
				NOT = { army = 60 }
			}
			AND = {
				manpower = 390
				NOT = { army = 65 }
			}
			AND = {
				manpower = 420
				NOT = { army = 70 }
			}
			AND = {
				manpower = 450
				NOT = { army = 75 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/eng_build_land.ai" }
		command = { type = local_setflag which = eng_build_land_1936 }
		command = { type = local_clrflag which = eng_build_land_1948 }
		command = { type = local_clrflag which = eng_build_mixed_1936 }
		command = { type = local_clrflag which = eng_build_mixed_1948 }
		command = { type = local_clrflag which = eng_build_standard_1936 }
		command = { type = local_clrflag which = eng_build_standard_1948 }
	}
}

event = {
	id = 24017
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		technology = 7210 # 1948 Nuclear Sub
		NOT = { local_flag = eng_build_land_1948 }
		OR = {
			AND = {
				manpower = 30
				NOT = { army = 5 }
			}
			AND = {
				manpower = 60
				NOT = { army = 10 }
			}
			AND = {
				manpower = 90
				NOT = { army = 15 }
			}
			AND = {
				manpower = 120
				NOT = { army = 20 }
			}
			AND = {
				manpower = 150
				NOT = { army = 25 }
			}
			AND = {
				manpower = 180
				NOT = { army = 30 }
			}
			AND = {
				manpower = 210
				NOT = { army = 35 }
			}
			AND = {
				manpower = 240
				NOT = { army = 40 }
			}
			AND = {
				manpower = 270
				NOT = { army = 45 }
			}
			AND = {
				manpower = 300
				NOT = { army = 50 }
			}
			AND = {
				manpower = 330
				NOT = { army = 55 }
			}
			AND = {
				manpower = 360
				NOT = { army = 60 }
			}
			AND = {
				manpower = 390
				NOT = { army = 65 }
			}
			AND = {
				manpower = 420
				NOT = { army = 70 }
			}
			AND = {
				manpower = 450
				NOT = { army = 75 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/eng_build_land_1948.ai" }
		command = { type = local_clrflag which = eng_build_land_1936 }
		command = { type = local_setflag which = eng_build_land_1948 }
		command = { type = local_clrflag which = eng_build_mixed_1936 }
		command = { type = local_clrflag which = eng_build_mixed_1948 }
		command = { type = local_clrflag which = eng_build_standard_1936 }
		command = { type = local_clrflag which = eng_build_standard_1948 }
	}
}
################
# Englands loads Mixed builds AI
#############################################
event = {
	id = 24132
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { technology = 7210 } # 1948 Nuclear Sub
		NOT = { local_flag = eng_build_mixed_1936 }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 30 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 90 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 150 }
			}
			AND = {
				army = 30 
				NOT = { manpower = 180 }
			}
			AND = {
				army = 35 
				NOT = { manpower = 210 }
			}
			AND = {
				army = 40 
				NOT = { manpower = 240 }
			}
			AND = {
				army = 45 
				NOT = { manpower = 270 }
			}
			AND = {
				army = 50 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 55 
				NOT = { manpower = 330 }
			}
			AND = {
				army = 60 
				NOT = { manpower = 360 }
			}
			AND = {
				army = 65 
				NOT = { manpower = 390 }
			}
			AND = {
				army = 70 
				NOT = { manpower = 420 }
			}
			army = 75
		}
		OR = {
			AND = {
				manpower = 20
				NOT = { army = 5 }
			}
			AND = {
				manpower = 40
				NOT = { army = 10 }
			}
			AND = {
				manpower = 60
				NOT = { army = 15 }
			}
			AND = {
				manpower = 80
				NOT = { army = 20 }
			}
			AND = {
				manpower = 100
				NOT = { army = 25 }
			}
			AND = {
				manpower = 120
				NOT = { army = 30 }
			}
			AND = {
				manpower = 140
				NOT = { army = 35 }
			}
			AND = {
				manpower = 160
				NOT = { army = 40 }
			}
			AND = {
				manpower = 180
				NOT = { army = 45 }
			}
			AND = {
				manpower = 200
				NOT = { army = 50 }
			}
			AND = {
				manpower = 220
				NOT = { army = 55 }
			}
			AND = {
				manpower = 240
				NOT = { army = 60 }
			}
			AND = {
				manpower = 260
				NOT = { army = 65 }
			}
			AND = {
				manpower = 280
				NOT = { army = 70 }
			}
			AND = {
				manpower = 300
				NOT = { army = 75 }
			}
			AND = {
				manpower = 320
				NOT = { army = 80 }
			}
			AND = {
				manpower = 340
				NOT = { army = 85 }
			}
			AND = {
				manpower = 360
				NOT = { army = 90 }
			}
			AND = {
				manpower = 380
				NOT = { army = 95 }
			}
			AND = {
				manpower = 400
				NOT = { army = 100 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/eng_build_mixed.ai" }
		command = { type = local_clrflag which = eng_build_land_1936 }
		command = { type = local_clrflag which = eng_build_land_1948 }
		command = { type = local_setflag which = eng_build_mixed_1936 }
		command = { type = local_clrflag which = eng_build_mixed_1948 }
		command = { type = local_clrflag which = eng_build_standard_1936 }
		command = { type = local_clrflag which = eng_build_standard_1948 }
	}
}

event = {
	id = 24133
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		technology = 7210 # 1948 Nuclear Sub
		NOT = { local_flag = eng_build_mixed_1948 }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 30 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 90 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 150 }
			}
			AND = {
				army = 30 
				NOT = { manpower = 180 }
			}
			AND = {
				army = 35 
				NOT = { manpower = 210 }
			}
			AND = {
				army = 40 
				NOT = { manpower = 240 }
			}
			AND = {
				army = 45 
				NOT = { manpower = 270 }
			}
			AND = {
				army = 50 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 55 
				NOT = { manpower = 330 }
			}
			AND = {
				army = 60 
				NOT = { manpower = 360 }
			}
			AND = {
				army = 65 
				NOT = { manpower = 390 }
			}
			AND = {
				army = 70 
				NOT = { manpower = 420 }
			}
			army = 75
		}
		OR = {
			AND = {
				manpower = 20
				NOT = { army = 5 }
			}
			AND = {
				manpower = 40
				NOT = { army = 10 }
			}
			AND = {
				manpower = 60
				NOT = { army = 15 }
			}
			AND = {
				manpower = 80
				NOT = { army = 20 }
			}
			AND = {
				manpower = 100
				NOT = { army = 25 }
			}
			AND = {
				manpower = 120
				NOT = { army = 30 }
			}
			AND = {
				manpower = 140
				NOT = { army = 35 }
			}
			AND = {
				manpower = 160
				NOT = { army = 40 }
			}
			AND = {
				manpower = 180
				NOT = { army = 45 }
			}
			AND = {
				manpower = 200
				NOT = { army = 50 }
			}
			AND = {
				manpower = 220
				NOT = { army = 55 }
			}
			AND = {
				manpower = 240
				NOT = { army = 60 }
			}
			AND = {
				manpower = 260
				NOT = { army = 65 }
			}
			AND = {
				manpower = 280
				NOT = { army = 70 }
			}
			AND = {
				manpower = 300
				NOT = { army = 75 }
			}
			AND = {
				manpower = 320
				NOT = { army = 80 }
			}
			AND = {
				manpower = 340
				NOT = { army = 85 }
			}
			AND = {
				manpower = 360
				NOT = { army = 90 }
			}
			AND = {
				manpower = 380
				NOT = { army = 95 }
			}
			AND = {
				manpower = 400
				NOT = { army = 100 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/eng_build_mixed_1948.ai" }
		command = { type = local_clrflag which = eng_build_land_1936 }
		command = { type = local_clrflag which = eng_build_land_1948 }
		command = { type = local_clrflag which = eng_build_mixed_1936 }
		command = { type = local_setflag which = eng_build_mixed_1948 }
		command = { type = local_clrflag which = eng_build_standard_1936 }
		command = { type = local_clrflag which = eng_build_standard_1948 }
	}
}
################
# Englands loads Standard builds AI
#############################################
event = {
	id = 24134
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { technology = 7210 } # 1948 Nuclear Sub
		NOT = { local_flag = eng_build_standard_1936 }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 20 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 40 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 80 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 100 }
			}
			AND = {
				army = 30 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 35 
				NOT = { manpower = 140 }
			}
			AND = {
				army = 40 
				NOT = { manpower = 160 }
			}
			AND = {
				army = 45 
				NOT = { manpower = 180 }
			}
			AND = {
				army = 50 
				NOT = { manpower = 200 }
			}
			AND = {
				army = 55 
				NOT = { manpower = 220 }
			}
			AND = {
				army = 60 
				NOT = { manpower = 240 }
			}
			AND = {
				army = 65 
				NOT = { manpower = 260 }
			}
			AND = {
				army = 70 
				NOT = { manpower = 280 }
			}
			AND = {
				army = 75 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 80 
				NOT = { manpower = 320 }
			}
			AND = {
				army = 85 
				NOT = { manpower = 340 }
			}
			AND = {
				army = 90 
				NOT = { manpower = 360 }
			}
			AND = {
				army = 95 
				NOT = { manpower = 380 }
			}
			army = 100
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/eng_build_standard.ai" }
		command = { type = local_clrflag which = eng_build_land_1936 }
		command = { type = local_clrflag which = eng_build_land_1948 }
		command = { type = local_clrflag which = eng_build_mixed_1936 }
		command = { type = local_clrflag which = eng_build_mixed_1948 }
		command = { type = local_setflag which = eng_build_standard_1936 }
		command = { type = local_clrflag which = eng_build_standard_1948 }
	}
}

event = {
	id = 24135
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		technology = 7210 # 1948 Nuclear Sub
		NOT = { local_flag = eng_build_standard_1948 }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 20 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 40 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 80 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 100 }
			}
			AND = {
				army = 30 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 35 
				NOT = { manpower = 140 }
			}
			AND = {
				army = 40 
				NOT = { manpower = 160 }
			}
			AND = {
				army = 45 
				NOT = { manpower = 180 }
			}
			AND = {
				army = 50 
				NOT = { manpower = 200 }
			}
			AND = {
				army = 55 
				NOT = { manpower = 220 }
			}
			AND = {
				army = 60 
				NOT = { manpower = 240 }
			}
			AND = {
				army = 65 
				NOT = { manpower = 260 }
			}
			AND = {
				army = 70 
				NOT = { manpower = 280 }
			}
			AND = {
				army = 75 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 80 
				NOT = { manpower = 320 }
			}
			AND = {
				army = 85 
				NOT = { manpower = 340 }
			}
			AND = {
				army = 90 
				NOT = { manpower = 360 }
			}
			AND = {
				army = 95 
				NOT = { manpower = 380 }
			}
			army = 100
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/eng_build_standard_1948.ai" }
		command = { type = local_clrflag which = eng_build_land_1936 }
		command = { type = local_clrflag which = eng_build_land_1948 }
		command = { type = local_clrflag which = eng_build_mixed_1936 }
		command = { type = local_clrflag which = eng_build_mixed_1948 }
		command = { type = local_clrflag which = eng_build_standard_1936 }
		command = { type = local_setflag which = eng_build_standard_1948 }
	}
}
################
# England invades Norway due to lack of defenses
#	ENGInvadeNorway
#############################################
event = {
	id = 24018
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		random = 10
		war = { country = GER country = ENG }
		NOT = {	lost_national = { country = ENG value = 2 } }
		NOT = { local_flag = ENGInvadeNorway }
		OR = {
			NOT = { exists = NOR }
			puppet = { country = NOR country = GER }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = GER country = USA }
		}
		OR = { # Norway
			control = { province = 107 data = GER }
			control = { province = 108 data = GER }
			control = { province = 109 data = GER }
			control = { province = 110 data = GER }
			control = { province = 117 data = GER }
			control = { province = 118 data = GER }
			control = { province = 124 data = GER }
			control = { province = 125 data = GER }
		}
		OR = {
			AND = {
				NOT = { garrison = { country = GER province = 107  type = land size = 1 area = no } } # Oslo
				NOT = { garrison = { country = GER province = 108  type = land size = 1 area = no } } # Kristiansan
				NOT = { garrison = { country = GER province = 109  type = land size = 1 area = no } } # Stavanger
			}
			AND = {
				NOT = { garrison = { country = GER province = 109  type = land size = 1 area = no } } # Stavanger
				NOT = { garrison = { country = GER province = 110  type = land size = 1 area = no } } # Bergen
				NOT = { garrison = { country = GER province = 117  type = land size = 1 area = no } } # Alesund
			}
			AND = {
				NOT = { garrison = { country = GER province = 118  type = land size = 1 area = no } } # Trondheim
				NOT = { garrison = { country = GER province = 124  type = land size = 1 area = no } } # Mo I Ran
				NOT = { garrison = { country = GER province = 125  type = land size = 1 area = no } } # Narvik
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Norway.ai" }
		command = { type = local_setflag which = ENGInvadeNorway }
	}
}
event = {
	id = 24019
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		war = { country = GER country = ENG }
		local_flag = ENGInvadeNorway
		OR = { # Norway
			control = { province = 107 data = GER }
			control = { province = 108 data = GER }
			control = { province = 109 data = GER }
			control = { province = 110 data = GER }
			control = { province = 117 data = GER }
			control = { province = 118 data = GER }
			control = { province = 124 data = GER }
			control = { province = 125 data = GER }
		}
		OR = {
			lost_national = { country = ENG value = 2 }
			NOT = {
				AND = {
					NOT = { garrison = { country = GER province = 107  type = land size = 1 area = no } } # Oslo
					NOT = { garrison = { country = GER province = 108  type = land size = 1 area = no } } # Kristiansan
					NOT = { garrison = { country = GER province = 109  type = land size = 1 area = no } } # Stavanger
				}
				AND = {
					NOT = { garrison = { country = GER province = 109  type = land size = 1 area = no } } # Stavanger
					NOT = { garrison = { country = GER province = 110  type = land size = 1 area = no } } # Bergen
					NOT = { garrison = { country = GER province = 117  type = land size = 1 area = no } } # Alesund
				}
				AND = {
					NOT = { garrison = { country = GER province = 118  type = land size = 1 area = no } } # Trondheim
					NOT = { garrison = { country = GER province = 124  type = land size = 1 area = no } } # Mo I Ran
					NOT = { garrison = { country = GER province = 125  type = land size = 1 area = no } } # Narvik
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Norway_Backoff.ai" }
		command = { type = local_clrflag which = ENGInvadeNorway }
	}
}
################
# England Naval AI Section
#	ENGNavalChannel		= Ignore the English Channel cause France fell
#	ENGNavalChannelP	= Protect the English Channel
#	ENGNavalNorway		= English Navy support Norway Invasion
#	ENGNavalMedShut		= English avoid sending ships through the med
#	ENGNavalChannelMed	= Same as Channel but shuts down Med
#	ENGNavalChannelPMed	= Same as ChannelP but shuts down Med
#	ENGNavalNorwayMed	= Same as Norway but shuts down Med

#	ENGNavalPacificShut			= English avoid sending ships through the Pacific
#	ENGNavalChannelPacific		= Same as Channel but shuts down Pacific
#	ENGNavalChannelPPacific		= Same as ChannelP but shuts down Pacific
#	ENGNavalNorwayPacific		= Same as Norway but shuts down Pacific
#	ENGNavalChannelPacificMed	= Same as Channel but shuts down Pacific and Med
#	ENGNavalChannelPPacificMed	= Same as ChannelP but shuts down Pacific and Med
#	ENGNavalNorwayPacificMed	= Same as Norway but shuts down Pacific and Med

#############################################
event = {
	id = 24020
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		NOT = { local_flag = ENGNavalChannelP }
		OR = {
			local_flag = ENGDDay
			AND = {
				alliance = { country = ENG country = FRA }
				control = { province = 56 data = FRA } # Paris
			}
			AND = {
				war = { country = ENG country = GER }
				OR = {
					# Baltic
					garrison = { country = GER province = 2395  type = naval size = 1 area = no }
					garrison = { country = GER province = 2412  type = naval size = 1 area = no }
					garrison = { country = GER province = 2413  type = naval size = 1 area = no }
					garrison = { country = GER province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = ITA }
				OR = {
					# Baltic
					garrison = { country = ITA province = 2395  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2412  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2413  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SOV }
				OR = {
					# Baltic
					garrison = { country = SOV province = 2395  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2412  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2413  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPA }
				OR = {
					# Baltic
					garrison = { country = SPA province = 2395  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2412  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2413  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPR }
				OR = {
					# Baltic
					garrison = { country = SPR province = 2395  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2412  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2413  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SWE }
				OR = {
					# Baltic
					garrison = { country = SWE province = 2395  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2412  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2413  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2414  type = naval size = 1 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Protect.ai" }
		command = { type = local_setflag which = ENGNavalChannelP }
		command = { type = local_clrflag which = ENGNavalChannel }
		command = { type = local_clrflag which = ENGNavalNorway }
		command = { type = local_clrflag which = ENGNavalChannelMed }
		command = { type = local_clrflag which = ENGNavalChannelPMed }
		command = { type = local_clrflag which = ENGNavalNorwayMed }
		command = { type = local_clrflag which = ENGNavalChannelPacific }
		command = { type = local_clrflag which = ENGNavalChannelPPacific }
		command = { type = local_clrflag which = ENGNavalNorwayPacific }
		command = { type = local_clrflag which = ENGNavalChannelPacificMed }
		command = { type = local_clrflag which = ENGNavalChannelPPacificMed }
		command = { type = local_clrflag which = ENGNavalNorwayPacificMed }
	}
}
################
# England Naval AI Section
#	ENGNavalChannel		= Ignore the English Channel cause France fell
#############################################
event = {
	id = 24021
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		NOT = { control = { province = 56 data = FRA } } # Paris
		NOT = { local_flag = ENGNavalChannel }
		OR = {
			NOT = { local_flag = ENGNavalNorway }
			AND = {
				NOT = { local_flag = ENGInvadeNorway }
				local_flag = ENGNavalNorway
			}
		}
		NOT = {
			local_flag = ENGDDay
			AND = {
				alliance = { country = ENG country = FRA }
				control = { province = 56 data = FRA } # Paris
			}
			AND = {
				war = { country = ENG country = GER }
				OR = {
					# Baltic
					garrison = { country = GER province = 2395  type = naval size = 1 area = no }
					garrison = { country = GER province = 2412  type = naval size = 1 area = no }
					garrison = { country = GER province = 2413  type = naval size = 1 area = no }
					garrison = { country = GER province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = ITA }
				OR = {
					# Baltic
					garrison = { country = ITA province = 2395  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2412  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2413  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SOV }
				OR = {
					# Baltic
					garrison = { country = SOV province = 2395  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2412  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2413  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPA }
				OR = {
					# Baltic
					garrison = { country = SPA province = 2395  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2412  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2413  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPR }
				OR = {
					# Baltic
					garrison = { country = SPR province = 2395  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2412  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2413  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPR }
				OR = {
					# Baltic
					garrison = { country = SWE province = 2395  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2412  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2413  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2414  type = naval size = 1 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel.ai" }
		command = { type = local_clrflag which = ENGNavalChannelP }
		command = { type = local_setflag which = ENGNavalChannel }
		command = { type = local_clrflag which = ENGNavalNorway }
		command = { type = local_clrflag which = ENGNavalChannelMed }
		command = { type = local_clrflag which = ENGNavalChannelPMed }
		command = { type = local_clrflag which = ENGNavalNorwayMed }
		command = { type = local_clrflag which = ENGNavalChannelPacific }
		command = { type = local_clrflag which = ENGNavalChannelPPacific }
		command = { type = local_clrflag which = ENGNavalNorwayPacific }
		command = { type = local_clrflag which = ENGNavalChannelPacificMed }
		command = { type = local_clrflag which = ENGNavalChannelPPacificMed }
		command = { type = local_clrflag which = ENGNavalNorwayPacificMed }
	}
}
################
# England Naval AI Section
#	ENGNavalNorway		= English Navy support Norway Invasion
#############################################
event = {
	id = 24022
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		local_flag = ENGInvadeNorway
		NOT = { local_flag = ENGNavalNorway }
		NOT = {
			local_flag = ENGDDay
			AND = {
				alliance = { country = ENG country = FRA }
				control = { province = 56 data = FRA } # Paris
			}
			AND = {
				war = { country = ENG country = GER }
				OR = {
					# Baltic
					garrison = { country = GER province = 2395  type = naval size = 1 area = no }
					garrison = { country = GER province = 2412  type = naval size = 1 area = no }
					garrison = { country = GER province = 2413  type = naval size = 1 area = no }
					garrison = { country = GER province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = ITA }
				OR = {
					# Baltic
					garrison = { country = ITA province = 2395  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2412  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2413  type = naval size = 1 area = no }
					garrison = { country = ITA province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SOV }
				OR = {
					# Baltic
					garrison = { country = SOV province = 2395  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2412  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2413  type = naval size = 1 area = no }
					garrison = { country = SOV province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPA }
				OR = {
					# Baltic
					garrison = { country = SPA province = 2395  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2412  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2413  type = naval size = 1 area = no }
					garrison = { country = SPA province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPR }
				OR = {
					# Baltic
					garrison = { country = SPR province = 2395  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2412  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2413  type = naval size = 1 area = no }
					garrison = { country = SPR province = 2414  type = naval size = 1 area = no }
				}
			}
			AND = {
				war = { country = ENG country = SPR }
				OR = {
					# Baltic
					garrison = { country = SWE province = 2395  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2412  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2413  type = naval size = 1 area = no }
					garrison = { country = SWE province = 2414  type = naval size = 1 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Norway.ai" }
		command = { type = local_clrflag which = ENGNavalChannelP }
		command = { type = local_clrflag which = ENGNavalChannel }
		command = { type = local_setflag which = ENGNavalNorway }
		command = { type = local_clrflag which = ENGNavalChannelMed }
		command = { type = local_clrflag which = ENGNavalChannelPMed }
		command = { type = local_clrflag which = ENGNavalNorwayMed }
		command = { type = local_clrflag which = ENGNavalChannelPacific }
		command = { type = local_clrflag which = ENGNavalChannelPPacific }
		command = { type = local_clrflag which = ENGNavalNorwayPacific }
		command = { type = local_clrflag which = ENGNavalChannelPacificMed }
		command = { type = local_clrflag which = ENGNavalChannelPPacificMed }
		command = { type = local_clrflag which = ENGNavalNorwayPacificMed }
	}
}
################
# England Naval AI Section
#	ENGNavalMedShut		= English avoid sending ships through the med
#############################################
event = {
	id = 24023
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		war = { country = ENG country = GER }
		NOT = { local_flag = ENGNavalMedShut }
		OR = {
			AND = {
				war = { country = ENG country = ITA }
				#NOT = { naval_percentage = { country = ITA value = 2.5 } }
			}
			AND = {
				war = { country = ENG country = VIC }
				#NOT = { naval_percentage = { country = VIC value = 2.5 } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = ENGNavalMedShut }
	}
}
event = {
	id = 24024
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalMedShut
		NOT = {
			NOT = { war = { country = ENG country = GER } }
			AND = {
				war = { country = ENG country = ITA }
				#NOT = { naval_percentage = { country = ITA value = 2.5 } }
			}
			AND = {
				war = { country = ENG country = VIC }
				#NOT = { naval_percentage = { country = VIC value = 2.5 } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = ENGNavalMedShut }
	}
}
################
# England Naval AI Section (Uses regular flags with Med Shut down to figure out what to do)
#	ENGNavalChannel		= Ignore the English Channel cause France fell
#	ENGNavalChannelP	= Protect the English Channel
#	ENGNavalNorway		= English Navy support Norway Invasion
#	ENGNavalMedShut		= English avoid sending ships through the med
#	ENGNavalChannelMed	= Same as Channel but shuts down Med
#	ENGNavalChannelPMed	= Same as ChannelP but shuts down Med
#	ENGNavalNorwayMed	= Same as Norway but shuts down Med
#############################################
event = {
	id = 24025
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalMedShut
		local_flag = ENGNavalChannel
		NOT = { local_flag = ENGInvadeItaly }
		NOT = { local_flag = ENGNavalChannelMed }
		NOT = { local_flag = ENGNavalPacificShut }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Med.ai" }
		command = { type = local_setflag which = ENGNavalChannelMed }
	}
}
event = {
	id = 24026
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalMedShut
		local_flag = ENGNavalChannelP
		NOT = { local_flag = ENGInvadeItaly }
		NOT = { local_flag = ENGNavalChannelPMed }
		NOT = { local_flag = ENGNavalPacificShut }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Protect_Med.ai" }
		command = { type = local_setflag which = ENGNavalChannelPMed }
	}
}
event = {
	id = 24027
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalMedShut
		local_flag = ENGNavalNorway
		NOT = { local_flag = ENGInvadeItaly }
		NOT = { local_flag = ENGNavalNorwayMed }
		NOT = { local_flag = ENGNavalPacificShut }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Norway_Med.ai" }
		command = { type = local_setflag which = ENGNavalNorwayMed }
	}
}
################
# England builds transports
#############################################
#event = {
#	id = 24028
#	random = no
#	country = ENG
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		atwar = yes
#		NOT = { lost_national = { country = ENG value = 1 } }
#		NOT = { transport = { country = ENG value = 20 } }
#	}
#
#	name = "AI_EVENT"
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = build_division which = transport }
#	}
#}
################
# England invades Italy
#############################################
event = {
	id = 24029
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = ENGInvadeItaly }
		war = { country = ENG country = ITA }
		# Italian North Africa
		NOT = { control = { province = 916 data = ITA } }
		NOT = { control = { province = 919 data = ITA } }
		NOT = { control = { province = 920 data = ITA } }
		NOT = { control = { province = 923 data = ITA } }
		NOT = { control = { province = 924 data = ITA } }
		NOT = { control = { province = 917 data = ITA } }
		NOT = { control = { province = 918 data = ITA } }
		NOT = { control = { province = 921 data = ITA } }
		NOT = { control = { province = 922 data = ITA } }
		NOT = { control = { province = 925 data = ITA } }
		NOT = { control = { province = 926 data = ITA } }
		NOT = { control = { province = 927 data = ITA } }
		NOT = { control = { province = 929 data = ITA } }
		NOT = { control = { province = 928 data = ITA } }
		NOT = { control = { province = 930 data = ITA } }
		NOT = { control = { province = 931 data = ITA } }
		NOT = { control = { province = 932 data = ITA } }
		NOT = { control = { province = 933 data = ITA } }
		OR = {
			NOT = { exists = VIC }
			NOT = { war = { country = ENG country = VIC } }
			AND = {
				war = { country = ENG country = VIC }
				# Vichy North Africa
				NOT = { control = { province = 939 data = VIC } }
				NOT = { control = { province = 949 data = VIC } }
				NOT = { control = { province = 953 data = VIC } }
				NOT = { control = { province = 958 data = VIC } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Attack_Italy.ai" }
		command = { type = setflag which = InvadeItaly }
		command = { type = local_setflag which = ENGInvadeItaly }
		command = { type = local_clrflag which = ENGNavalChannelP }
		command = { type = local_clrflag which = ENGNavalChannel }
		command = { type = local_clrflag which = ENGNavalNorway }
		command = { type = local_clrflag which = ENGNavalChannelMed }
		command = { type = local_clrflag which = ENGNavalChannelPMed }
		command = { type = local_clrflag which = ENGNavalNorwayMed }
		command = { type = local_clrflag which = ENGNavalChannelPacific }
		command = { type = local_clrflag which = ENGNavalChannelPPacific }
		command = { type = local_clrflag which = ENGNavalNorwayPacific }
		command = { type = local_clrflag which = ENGNavalChannelPacificMed }
		command = { type = local_clrflag which = ENGNavalChannelPPacificMed }
		command = { type = local_clrflag which = ENGNavalNorwayPacificMed }
	}
}
event = {
	id = 24030
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGInvadeItaly
		
		# Italian North Africa
		OR = {
			NOT = { war = { country = ENG country = ITA } }
			control = { province = 916 data = ITA }
			control = { province = 919 data = ITA }
			control = { province = 920 data = ITA }
			control = { province = 923 data = ITA }
			control = { province = 924 data = ITA }
			control = { province = 917 data = ITA }
			control = { province = 918 data = ITA }
			control = { province = 921 data = ITA }
			control = { province = 922 data = ITA }
			control = { province = 925 data = ITA }
			control = { province = 926 data = ITA }
			control = { province = 927 data = ITA }
			control = { province = 929 data = ITA }
			control = { province = 928 data = ITA }
			control = { province = 930 data = ITA }
			control = { province = 931 data = ITA }
			control = { province = 932 data = ITA }
			control = { province = 933 data = ITA }
			AND = {
				war = { country = ENG country = VIC }
				# Vichy North Africa
				control = { province = 939 data = VIC }
				control = { province = 949 data = VIC }
				control = { province = 953 data = VIC }
				control = { province = 958 data = VIC }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Attack.ai" }
		command = { type = local_clrflag which = ENGInvadeItaly }
		command = { type = local_clrflag which = ENGNavalChannelP }
		command = { type = local_clrflag which = ENGNavalChannel }
		command = { type = local_clrflag which = ENGNavalNorway }
		command = { type = local_clrflag which = ENGNavalChannelMed }
		command = { type = local_clrflag which = ENGNavalChannelPMed }
		command = { type = local_clrflag which = ENGNavalNorwayMed }
		command = { type = local_clrflag which = ENGNavalChannelPacific }
		command = { type = local_clrflag which = ENGNavalChannelPPacific }
		command = { type = local_clrflag which = ENGNavalNorwayPacific }
		command = { type = local_clrflag which = ENGNavalChannelPacificMed }
		command = { type = local_clrflag which = ENGNavalChannelPPacificMed }
		command = { type = local_clrflag which = ENGNavalNorwayPacificMed }
	}
}
################
# England Naval AI Section
#	ENGNavalPacificShut			= English avoid sending ships through the Pacific
#	ENGNavalChannelPacific		= Same as Channel but shuts down Pacific
#	ENGNavalChannelPPacific		= Same as ChannelP but shuts down Pacific
#	ENGNavalNorwayPacific		= Same as Norway but shuts down Pacific
#	ENGNavalChannelPacificMed	= Same as Channel but shuts down Pacific and Med
#	ENGNavalChannelPPacificMed	= Same as ChannelP but shuts down Pacific and Med
#	ENGNavalNorwayPacificMed	= Same as Norway but shuts down Pacific and Med
#############################################
event = {
	id = 24031
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = ENGNavalPacificShut }
		war = { country = ENG country = JAP }
		war = { country = USA country = JAP }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = ENGNavalPacificShut }
	}
}
event = {
	id = 24032
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalPacificShut
		OR = {
			NOT = { war = { country = ENG country = JAP } }
			NOT = { war = { country = USA country = JAP } }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = ENGNavalPacificShut }
	}
}
################
# England Naval AI Section
#	Regular Pacific Shut Down
#	ENGNavalChannelPacific		= Same as Channel but shuts down Pacific
#	ENGNavalChannelPPacific		= Same as ChannelP but shuts down Pacific
#	ENGNavalNorwayPacific		= Same as Norway but shuts down Pacific
#############################################
event = {
	id = 24033
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalChannel
		local_flag = ENGNavalPacificShut
		NOT = { local_flag = ENGNavalMedShut }
		NOT = { local_flag = ENGNavalChannelPacific }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Pacific.ai" }
		command = { type = local_setflag which = ENGNavalChannelPacific }
	}
}
event = {
	id = 24034
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalChannelP
		local_flag = ENGNavalPacificShut
		NOT = { local_flag = ENGNavalMedShut }
		NOT = { local_flag = ENGNavalChannelPPacific }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Protect_Pacific.ai" }
		command = { type = local_setflag which = ENGNavalChannelPPacific }
	}
}
event = {
	id = 24035
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalChannelP
		local_flag = ENGNavalPacificShut
		NOT = { local_flag = ENGNavalMedShut }
		NOT = { local_flag = ENGNavalNorwayPacific }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Norway_Pacific.ai" }
		command = { type = local_setflag which = ENGNavalNorwayPacific }
	}
}
################
# England Naval AI Section
#	Pacific and Med Shut Down
#	ENGNavalChannelPacificMed	= Same as Channel but shuts down Pacific and Med
#	ENGNavalChannelPPacificMed	= Same as ChannelP but shuts down Pacific and Med
#	ENGNavalNorwayPacificMed	= Same as Norway but shuts down Pacific and Med
#############################################
event = {
	id = 24036
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalChannel
		local_flag = ENGNavalPacificShut
		local_flag = ENGNavalMedShut
		NOT = { local_flag = ENGNavalChannelPacificMed }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Pacific_Med.ai" }
		command = { type = local_setflag which = ENGNavalChannelPacificMed }
	}
}
event = {
	id = 24037
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalChannelP
		local_flag = ENGNavalPacificShut
		local_flag = ENGNavalMedShut
		NOT = { local_flag = ENGNavalChannelPPacificMed }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Channel_Protect_Pacific_Med.ai" }
		command = { type = local_setflag which = ENGNavalChannelPPacificMed }
	}
}
event = {
	id = 24038
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGNavalChannelP
		local_flag = ENGNavalPacificShut
		local_flag = ENGNavalMedShut
		NOT = { local_flag = ENGNavalNorwayPacificMed }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/ENG_Naval_Norway_Pacific_Med.ai" }
		command = { type = local_setflag which = ENGNavalNorwayPacificMed }
	}
}
################
# UK builds paratroopers and transport plane 
#############################################
#event = {
#	id = 24039
#	random = no
#	country = ENG
#	persistent = yes
#	style = 0	
#
#	trigger = {
#		ai = yes
#		technology = 4250
#		alliance = { country = ENG country = USA }
#		NOT = { lost_national = { country = ENG value = 2 } }
#		NOT = { transport_plane = { country = ENG value = 2 } }
#	}
#
#	date = { day = 1 month = october year = 1938 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	name = "AI_EVENT"
#
#	action_a = {
#		command = { type = build_division which = transport_plane }
#	}
#}
#event = {
#	id = 24040
#	random = no
#	country = ENG
#	persistent = yes
#	style = 0	
#
#	trigger = {
#		ai = yes
#		technology = 1070 # Airborne
#		alliance = { country = ENG country = USA }
#		NOT = { lost_national = { country = ENG value = 2 } }
#		OR = {
#			AND = {
#				transport_plane = { country = ENG value = 1 }
#				NOT = { transport_plane = { country = ENG value = 1 } }
#				NOT = { paratrooper = { country = ENG value = 1 } }
#			}
#			AND = {
#				transport_plane = { country = ENG value = 2 }
#				NOT = { paratrooper = { country = ENG value = 2 } }
#			}
#		}
#	}
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 4
#	deathdate = { day = 29 month = december year = 1999 }
#
#	name = "AI_EVENT"
#
#	action_a = {
#		command = { type = build_division which = paratrooper value = artillery }
#	}
#}
################
# England builds Submarines
#############################################
#event = {
#	id = 24041
#	random = no
#	country = ENG
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		#NOT = { local_flag = JAPHomeland }
#		NOT = { submarine = { country = ENG value = 6 } }
#		OR = {
#			atwar = yes
#			year = 1939
#		}
#	}
#
#	name = "AI_EVENT"
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = build_division which = submarine }
#	}
#}
################
# England AI Slider manipulation
#
#	Free Market
#############################################
event = { # Free Market
	id = 24042
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = free_market value = 1}
		government = democratic
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = free_market value = 1 }
	}
}
event = { # Free Market
	id = 24043
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = free_market value = -1}
		OR = {
			government = fascist
			government = communist
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = free_market value = -1 }
	}
}
################
#	Standing Army
#############################################
event = { # Standing Army
	id = 24044
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = professional_army value = 1}
		#NOT = { domestic = { type = professional_army value = 9 } }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = professional_army value = 1 }
	}
}
################
#	Hawk Lobby
#############################################
event = { # Hawk Lobby
	id = 24045
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = defense_lobby value = 1}
		AND = {
			#NOT = { domestic = { type = defense_lobby value = 9 } }
			OR = {
				ideology = nazi
				ideology = fascist
				ideology = leninist
				ideology = stalinist
				atwar = yes
			}
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = defense_lobby value = 1 }
	}
}
event = { # Hawk Lobby
	id = 24046
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = defense_lobby value = -1}
		AND = {
			#domestic = { type = defense_lobby value = 0 }
			NOT = {
				ideology = nazi
				ideology = fascist
				ideology = leninist
				ideology = stalinist
			}	
			atwar = no
			NOT = { year = 1940 }
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = defense_lobby value = -1 }
	}
}
################
#	Interventionism
#############################################
event = { # Interventionism
	id = 24047
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = interventionism value = 1}
		OR = {
			atwar = yes
			AND = {
				#NOT = { domestic = { type = interventionism value = 9 } }
				OR = {
					ideology = nazi
					ideology = fascist
					ideology = leninist
					ideology = stalinist
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = interventionism value = 1 }
	}
}

################
# Reinforcements balance events by Pang Bingxun
#############################################

event = { 
	id = 24048
	random = no 
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = reinforcement_020 }
		NOT = { manpower = 1 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/reinforcement_020.ai" }
		command = { type = local_setflag which = reinforcement_020 }
		command = { type = local_clrflag which = reinforcement_050 }
	}
}

event = { 
	id = 24049
	random = no 
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = reinforcement_050 }
		manpower = 3
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/reinforcement_050.ai" }
		command = { type = local_clrflag which = reinforcement_020 }
		command = { type = local_setflag which = reinforcement_050 }
	}
}

#########################################
# Low upgrades and reinforcements early
#########################################

event = {
	id = 24050
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = Upgrading_000 }
		atwar = no
		NOT = { year = 1939 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/Upgrading_000.ai" }
		command = { type = local_setflag which = Upgrading_000 }
		command = { type = local_clrflag which = Upgrading_035 }
	}
}

event = {
	id = 24051
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = Upgrading_035 }
		OR = {
			atwar = yes
			year = 1939
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/Upgrading_035.ai" }
		command = { type = local_clrflag which = Upgrading_000 }
		command = { type = local_setflag which = Upgrading_035 }
	}
}

event = {
	id = 24052
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = reinforcement_000 }
		atwar = no
		NOT = { year = 1938 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1938 }

	action_a = {
		command = { type = ai which = "switch/reinforcement_000.ai" }
		command = { type = local_setflag which = reinforcement_000 }
		command = { type = local_clrflag which = reinforcement_050 }
	}
}

event = {
	id = 24053
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = reinforcement_050 }
		OR = {
			atwar = yes
			year = 1938
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1938 }

	action_a = {
		command = { type = ai which = "switch/reinforcement_050.ai" }
		command = { type = local_clrflag which = reinforcement_000 }
		command = { type = local_setflag which = reinforcement_050 }
	}
}

################
# Resource transfer events by Pang Bingxun
#############################################

event = {
	id = 24054
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = EnglandNotLowOnEnergy }
		energy = 6000
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = EnglandNotLowOnEnergy }
	}
}

event = {
	id = 24055
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		flag = EnglandNotLowOnEnergy
		NOT = { energy = 5000 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = EnglandNotLowOnEnergy }
	}
}

event = {
	id = 24056
	random = no 
	country = ENG
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = energypool value = -60 }
		command = { type = supplies value = 15 } # 60 x 1 / 6 x 1.5
	}
}

event = {
	id = 24057
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = EnglandNotLowOnMetal }
		OR = {
			metal = 16000
			AND = {
				atwar = no
				metal = 4000
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = EnglandNotLowOnMetal }
	}
}

event = {
	id = 24058
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		flag = EnglandNotLowOnMetal
		OR = {
			NOT = { metal = 3000 }
			AND = {
				atwar = yes
				NOT = { metal = 15000 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = EnglandNotLowOnMetal }
	}
}

event = {
	id = 24059
	random = no 
	country = ENG
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = metalpool value = -60 }
		command = { type = supplies value = 30 } # 60 x 2 / 6 x 1.5
	}
}

event = {
	id = 24060
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = EnglandNotLowOnRares }
		OR = {
			rare_materials = 9000
			AND = {
				atwar = no
				rare_materials = 2000
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = EnglandNotLowOnRares }
	}
}

event = {
	id = 24061
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		flag = EnglandNotLowOnRares
		OR = {
			NOT = { rare_materials = 1500 }
			AND = {
				atwar = yes
				NOT = { rare_materials = 8000 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = EnglandNotLowOnRares }
	}
}

event = {
	id = 24062
	random = no 
	country = ENG
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = rarematerialspool value = -60 }
		command = { type = supplies value = 60 } # 60 x 4 / 6 x 1.5
	}
}

event = {
	id = 24063
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = EnglandNotLowOnOil }
		OR = {
			oil = 3000
			AND = {
				atwar = no
				oil = 30000
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = EnglandNotLowOnOil }
	}
}

event = {
	id = 24064
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		flag = EnglandNotLowOnOil
		OR = {
			NOT = { oil = 2000 }
			AND = {
				atwar = yes
				NOT = { oil = 29000 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = EnglandNotLowOnOil }
	}
}

event = {
	id = 24065
	random = no 
	country = ENG
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = oilpool value = -60 }
		command = { type = supplies value = 45 } # 60 x 3 / 6 x 1.5
	}
}

event = {
	id = 24066
	random = no 
	country = NZL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = NZL country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24067
	random = no 
	country = NZL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = NZL country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24068
	random = no 
	country = NZL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = NZL country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24069
	random = no 
	country = NZL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = NZL country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24070
	random = no 
	country = AST
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = AST country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24071
	random = no 
	country = AST
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = AST country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24072
	random = no 
	country = AST
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = AST country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24073
	random = no 
	country = AST
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = AST country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24074
	random = no 
	country = TIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = TIB country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24075
	random = no 
	country = TIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = TIB country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24076
	random = no 
	country = TIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = TIB country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24077
	random = no 
	country = TIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = TIB country = ENG }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24078
	random = no 
	country = BHU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = BHU country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24079
	random = no 
	country = BHU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = BHU country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24080
	random = no 
	country = BHU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = BHU country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24081
	random = no 
	country = BHU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = BHU country = ENG }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24082
	random = no 
	country = NEP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = NEP country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24083
	random = no 
	country = NEP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = NEP country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24084
	random = no 
	country = NEP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = NEP country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24085
	random = no 
	country = NEP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = NEP country = ENG }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24086
	random = no 
	country = IRQ
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		puppet = { country = IRQ country = ENG } 
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24087
	random = no 
	country = IRQ
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		puppet = { country = IRQ country = ENG } 
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24088
	random = no 
	country = IRQ
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		puppet = { country = IRQ country = ENG } 
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24089
	random = no 
	country = IRQ
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		puppet = { country = IRQ country = ENG } 
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24090
	random = no 
	country = SAU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = SAU country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24091
	random = no 
	country = SAU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = SAU country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24092
	random = no 
	country = SAU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = SAU country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24093
	random = no 
	country = SAU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = SAU country = ENG }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24094
	random = no 
	country = OMN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = OMN country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24095
	random = no 
	country = OMN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = OMN country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24096
	random = no 
	country = OMN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = OMN country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24097
	random = no 
	country = OMN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = OMN country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24098
	random = no 
	country = YEM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = YEM country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24099
	random = no 
	country = YEM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = YEM country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24100
	random = no 
	country = YEM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = YEM country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24101
	random = no 
	country = YEM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = YEM country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24102
	random = no 
	country = ETH
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = ETH country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24103
	random = no 
	country = ETH
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = ETH country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24104
	random = no 
	country = ETH
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = ETH country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24105
	random = no 
	country = ETH
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = ETH country = ENG }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24106
	random = no 
	country = SAF
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = SAF country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24107
	random = no 
	country = SAF
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = SAF country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24108
	random = no 
	country = SAF
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = SAF country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24109
	random = no 
	country = SAF
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = SAF country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24110
	random = no 
	country = SPR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = SPR country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24111
	random = no 
	country = SPR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = SPR country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24112
	random = no 
	country = SPR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = SPR country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24113
	random = no 
	country = SPR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = SPR country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24114
	random = no 
	country = FRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = FRA country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 300 # 150 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24115
	random = no 
	country = FRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = FRA country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 300 # 150 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24116
	random = no 
	country = FRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = FRA country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 300 # 150 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24117
	random = no 
	country = FRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = FRA country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 300 # 150 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24118
	random = no 
	country = BEL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = BEL country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24119
	random = no 
	country = BEL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = BEL country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24120
	random = no 
	country = BEL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = BEL country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24121
	random = no 
	country = BEL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = BEL country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24122
	random = no 
	country = HOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = HOL country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24123
	random = no 
	country = HOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = HOL country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24124
	random = no 
	country = HOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = HOL country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24125
	random = no 
	country = HOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = HOL country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

event = {
	id = 24126
	random = no 
	country = IRE
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnEnergy
		OR = {
			alliance = { country = IRE country = ENG }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 24056 }
	}
}

event = {
	id = 24127
	random = no 
	country = IRE
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnMetal
		OR = {
			alliance = { country = IRE country = ENG }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 24059 }
	}
}

event = {
	id = 24128
	random = no 
	country = IRE
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnRares
		OR = {
			alliance = { country = IRE country = ENG }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 24062 }
	}
}

event = {
	id = 24129
	random = no 
	country = IRE
	persistent = yes
	
	trigger = {
		ai = yes
		ai = ENG
		flag = EnglandNotLowOnOil
		OR = {
			alliance = { country = IRE country = ENG }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 24065 }
	}
}

####################################
# England 24500 - 24599 = Minister Change Events
####################################
################
# Minister of Security Section 24500 - 24509
#############################################
event = { # Sir John Simon takes power
	id = 24500
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1005 # Sir John Simon
		NOT = { InCabinet = 1005 }
		OR = {
			manpower = 200
			NOT = { minister = 1083 } # Viscount Templewood
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ministerofsecurity which = 1005 }
		command = { type = dissent value = -1 }
	}
}
event = { # Viscount Templewood takes power
	id = 24501
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { manpower = 200 }
		minister = 1083 # Viscount Templewood
		NOT = { InCabinet = 1083 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ministerofsecurity which = 1083 }
		command = { type = dissent value = -1 }
	}
}
################
# Chief of Staff Section 24510 - 24519
#############################################
event = { # Sir Alan Brooke takes power
	id = 24510
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		minister = 1120 # Sir Alan Brooke
		NOT = { InCabinet = 1120 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofstaff which = 1120 }
		command = { type = dissent value = -1 }
	}
}
event = { # Archibald Nye takes power
	id = 24511
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		minister = 1122 # Archibald Nye
		NOT = { InCabinet = 1122 }
		NOT = { minister = 1120 } # Sir Alan Brooke
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofstaff which = 1122 }
		command = { type = dissent value = -1 }
	}
}

################
# Head of Intelligence Section 24520 - 24529
#############################################
event = { # S.P. James takes power
	id = 24520
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1107 # S.P. James
		NOT = { InCabinet = 1107 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ministerofintelligence which = 1107 }
		command = { type = dissent value = -1 }
	}
}
event = { # Lord Cecil of Chelwood takes power
	id = 24521
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1102 # Lord Cecil of Chelwood
		NOT = { InCabinet = 1102 }
		NOT = { minister = 1107 } # S.P. James
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ministerofintelligence which = 1102 }
		command = { type = dissent value = -1 }
	}
}
################
# Chief of the Army Section 24530 - 24539
#############################################
event = { # Sir Cyril Deverell takes power
	id = 24530
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1127 # Sir Cyril Deverell
		NOT = { InCabinet = 1127 }
		OR = {
			atwar = no
			NOT = { minister = 1130 } # Sir Alan Brooke
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofarmy which = 1127}
		command = { type = dissent value = -1 }
	}
}
event = { # Sir Alan Brooke takes power
	id = 24531
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1130 # Sir Alan Brooke
		NOT = { InCabinet = 1130 }
		OR = {
			atwar = yes
			NOT = { minister = 1127 } # Sir Cyril Deverell
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofarmy which = 1130 }
		command = { type = dissent value = -1 }
	}
}

################
# Armament Minister Section 24540 - 24549
#############################################
event = { # Lord Beaverbrook takes power
	id = 24540
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1063 # Lord Beaverbrook
		NOT = { InCabinet = 1063 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = armamentminister which = 1063 }
		command = { type = dissent value = -1 }
	}
}
event = { # Sir John Simon takes power
	id = 24541
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1060 # Sir John Simon
		NOT = { InCabinet = 1060 }
		NOT = { minister = 1063 } # Lord Beaverbrook
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = armamentminister which = 1060 }
		command = { type = dissent value = -1 }
	}
}
event = { # Hugh Dalton takes power
	id = 24542
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 1065 # Hugh Dalton
		NOT = { InCabinet = 1065 }
		NOT = { minister = 1063 } # Lord Beaverbrook
		NOT = { minister = 1060 } # Sir John Simon
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = armamentminister which = 1065 }
		command = { type = dissent value = -1 }
	}
}
################
# Chief of Air Minister Section 24550 - 24559
# Air AI Flags
#	ENGAirAINaval		= Air vs Naval priority
#	ENGAirAIStrategic	= Strategic Bombing has priority
#	ENGAirAIGround		= Ground Support has priority
#############################################
event = { # Railton Freeman takes power
	id = 24550
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGAirAINaval
		minister = 1154 # Railton Freeman
		NOT = { InCabinet = 1154 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofair which = 1154 }
		command = { type = dissent value = -1 }
	}
}
event = { # Sir Hugh Dowding takes power
	id = 24551
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGAirAINaval
		minister = 1168 # Sir Hugh Dowding
		NOT = { InCabinet = 1168 }
		NOT = { minister = 1154 }  # Railton Freeman
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofair which = 1168 }
		command = { type = dissent value = -1 }
	}
}
event = { # John Strachey takes power
	id = 24552
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGAirAIStrategic
		minister = 1155 # John Strachey
		NOT = { InCabinet = 1155 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofair which = 1155 }
		command = { type = dissent value = -1 }
	}
}
event = { # Sir Owen Boyd takes power
	id = 24553
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = ENGAirAIGround
		minister = 1010 # Sir Owen Boyd
		NOT = { InCabinet = 1010 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofair which = 1010 }
		command = { type = dissent value = -1 }
	}
}

